export class StateHandler {
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private condition: boolean = false;
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private rejectCondition: (() => void) | null = null;
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private resolveCondition: (() => void) | null = null;
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// 清理 resolve/reject 函数
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private clearPromises() {
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this.resolveCondition = null;
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this.rejectCondition = null;
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}
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isConditionTrue(): boolean {
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return this.condition;
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}
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reset() {
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this.condition = false;
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this.clearPromises();
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}
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// 触发状态为 false 时,reject
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setConditionFalse() {
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this.condition = false;
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if (this.rejectCondition) {
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this.rejectCondition();
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this.clearPromises();
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}
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}
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// 触发状态为 true 时,resolve
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setConditionTrue() {
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this.condition = true;
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if (this.resolveCondition) {
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this.resolveCondition();
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this.clearPromises();
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}
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}
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// 返回一个 Promise,等待 condition 变为 true
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waitForCondition(): Promise<void> {
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return new Promise((resolve, reject) => {
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if (this.condition) {
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resolve(); // 如果 condition 已经为 true,立即 resolve
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} else {
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this.resolveCondition = resolve;
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this.rejectCondition = reject;
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}
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});
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}
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}
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